By activating Wraith Form, players will become completely immune to damage and crowd control abilities, and will also gain a serious boost of movement speed. Players that want to get the most out of Reaper will want to try their best to flank enemies whenever possible, which can be pretty dangerous if they're "caught." Thankfully, Reaper comes equipped with a sort of "get out of jail free" card. This makes it even more imperative that players are as close to their enemy as possible before firing. This means the shotguns will hit more targets in a fight but do even less damage the further that Reaper is from his enemy. The 5v5 setup moves quite a bit faster than the original release, so players that are planning to wrap around the enemy need to be sure they move quickly and have an escape to retreat back to their team if needed.Ĭomparative to the original Overwatch, Reaper's Hellfire Shotguns have seen a small "nerf." Their overall damage per pellet was reduced from 6 to 5.4, but the pellet spread increased one jump from 6 to 7. This can make it a bit more difficult for Reaper to remain in the enemy's backline areas for too long as the team won't be near as "distracted" with only one tank to eliminate. This new 5v5 structure has teams dropping one tank, meaning there is no "off-tank" in this situation. The original "meta" saw an even split of two damage, two tanks, and two healers. His playstyle is somewhat similar in Overwatch 2, although players do need to be aware of the slight change to the game's structure, which sees 5v5 setups instead of 6v6. Reaper is canonically a violent, skilled terrorist, and that should be much more of a focus in Overwatch 2's PvE mode.Although there are many characters that offer an in-your-face play style that rewards aggression head-on, Reaper plays his best as a "flanker." In the original release, the Blackwatch icon spent most of his time in the shadows, wrapping around enemy teams to punish their backline. Overwatch 2's upcoming PvE mode needs to show how much of a threat Reaper truly is, and how much of a danger he is to Overwatch specifically, knowing all of its agents personally. Even in the comics where Reaper is the central character, he's portrayed as a little too melodramatic, undermining just how threatening he really is. While his presence is certainly sufficiently spooky, he isn't really shown to be much of a threat, with Winston being able to defeat him by simply knocking him back with a concussive blast, and shooting him with his Tesla Cannon.įor the most part, it's been the same case in the Overwatch comics as well, with Reaper often being a background villain that gets defeated all too quickly. Reaper hasn't received his own animated short yet, but he has appeared in the Winston-led "Recall" animated short where he's attempting to hack Athena. Unfortunately, Reaper hasn't really been portrayed as much of a threat in Overwatch's various forms of media. A trained special ops agent with supernatural abilities on the hunt for vengeance and a new world order, Reaper is one of the most dangerous characters in all of Overwatch 2. In actuality, Reyes survived the blast, and became the vicious mercenary Reaper, who sought revenge on Overwatch.Īfter a year of slowly eliminating Overwatch agents one-by-one, Reaper decided to join Talon, believing that Doomfist's vision for a new world order aligned with his. After a firefight with Morrison, Overwatch's headquarters exploded, with Reyes and Morrison believed to have died in the blast. Realizing that he had failed to bring about any real order or peace to the world, Reyes decided to rebel against Morrison and the rest of Overwatch, taking a few of the team's members with him. Eventually, Reyes and the rest of Blackwatch arrested Talon's leader Doomfist, but upon the two meeting, Reyes discovered he had a lot in common with the criminal. Named Talon, this terrorist organization sought to make the world stronger through continued conflict. As the threat of the Omnics faded, a new threat emerged.
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